We at Operation2 strive to be the best at everything. From sports and coding, all the way to homelessness and cracking. In fact, we’re about to show you a lovely alpha snapshot of the T5M project, again developed in collaboration with fourDeltaOne.
One major feature in this release is semi-functioning server-side demo recording, which we assume will please the minority of you.
You can download it now, although keep in mind the testing server will be running from a temporary system, which may be down – and will be shut down in a few days to resume further development.
Thanks, and have fun. fun. fun. fun.
Hello again. We have just finished what is hopefully a proper update to support the Vengeance DLC (DLC5, according to the playlist file) on private games.
You can download it from the infohash 5777990027878C68635E825D041E570E75D20AD7. It requires the previous release as well.
There is still no ETA for when public games/dedicated servers will be implemented, however a new version of the Operation2 site is upcoming, which will feature modifications for both the first Black Ops as well as future releases for T6M.
Note that this update may be crashing more than the previous one, but it should be at least allowing you to play. Also note that Zombies now can not be launched using t6mp.exe – Treyarch removed the code allowing mode switching in this build, presumably because of us using it against their intent.
In addition, anyone spreading the rumor that ‘SKIDROW’ updates are needed for T6M is a complete idiot, and should be shot on sight.
In celebration of the 1 millionth user registering on our partner site fourDeltaOne, we are releasing an early preview of 3 days of work on T6, allowing you to join custom games from invites from your friends.
This release is glitchy, comes with no support, and usage is at your own risk.
You’ll need a copy of T6, and preferably the DLCs too if you want to play them – we haven’t added Steam checking yet, though that will be added later on. To launch Zombies, launch the T6MP executable with the ‘zm’ parameter; also you’ll need an account on the abovementioned partner site — we can’t let all those million accounts go to waste, now can we?
Get it from infohash D968973440118104853FC4EE2E1A867964269034.
Any updates will be posted here; so be on the lookout.
It might indeed be ‘safer’ here.
Let’s just hope ATVI won’t go and issue a DMCA complaint on this screenshot.
Hello kids and anyone else who may be reading this, and, welcome to the Lab06 R&D division. Here, we work on awesome things, like currently, and primarily, modifications for the game that for trademark reasons people have come to refer to as T6.
Our developers have already managed to crack CEG in the singleplayer game executable without using any emulator or similar, and are now working on porting these modifications to multiplayer.
When this is done, and the netcode is reverse engineered, we can add awesome modifications, which we still have to experiment with. These may, however, include things like dedicated servers, custom scripting in C#/Lua, easy image loading, a developer console and more.
Like it or not, you’re going to have to wait and see what our developers bring.
This is MouseTrap, head developer and PR manager of Lab06/Operation2, and on behalf of everyone on our team, we’re wishing you an awesome time in the future gaming on our platform.